Since we were working with glass in CG we had to identify the boundaries for how far we could push reality before the image broke. When working in CG there is infinite freedom in one sense, but that freedom exists in tension with the viewer’s expectations.
In our world glass can grow and extrude, it can form to create enclosed spaces that exist in a void and inside these spaces we can set up vignettes or scenes. Within those, we can tell small stories or play with scale, depth, and perspective.
What we found was that the “rooms” provided a grounding for the viewer that allowed us to arrange those spaces in more abstract and surprising ways. We could show the viewer a room within a house in one moment and with a shift of perspective imply that they were actually looking at a small part of a labyrinthine structure. And then, return them to a sense of room-within-a-house only moments later.
This world has uncertainty baked into its foundation. It all depends on where you stand and how you look at it.